Din's Curse v0.909 Beta Patch Released
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Category: News ArchiveHits: 1131
'¢ inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
'¢ summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
'¢ now get xp for killing monsters that have been turned into undead (Cadfan)
'¢ fixed not enough mana beeping too much (Cadfan/Iane)
'¢ now can walk through pets
'¢ added MaxCount support to sound banks
'¢ now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
'¢ made auto collect money sounds a little less loud
'¢ added pickup items only by text option (Valgor)
'¢ fixed vendor issue with new stack split stuff (Valgor)
'¢ fixed an auto collect gold sound problem
'¢ now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
'¢ boosted a lot of unique and set weapons
'¢ boosted a lot of unique and set armors
'¢ made Menace Mausoleum wider
'¢ made skeleton warriors a bit tougher
'¢ fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
'¢ fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
'¢ fixed FireWeaponPowerupName/FireWeaponPowerupDesc
'¢ fixed explosive barrel damage not scaling correctly (L337GTIMKV)
'¢ increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
'¢ added rare unknown gates that teleport you down to a gate somewhere below (Archon)
'¢ decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
'¢ totem/obelisk/etc type quests are now optional (Cadfan)
'¢ fixed text in Kracht's Altar quest
'¢ now count human kills (FloodSpectre)
'¢ now things that start fading out to be removed are set to non-solid instantly
'¢ added a bit of explanation to scout to treasure quest transition (Cadfan)
'¢ increased fast pace option a bit (Cadfan)
'¢ decreased town attack sound volume from 0.7 to 0.6 (Desticato)
'¢ fixed a small problem with auto collect gold
'¢ increased attribute magic modifiers from 0.2 to 0.3 per level
'¢ increased health magic modifiers from 1.0 to 1.5 per level
'¢ now quests move a little faster with more players in the game
'¢ no longer get choice to load existing game if no world save (Lyranaar)
'¢ now conditional attacks can't get cut off in the middle (FloodSpectre)
'¢ haunted modifier now has more ghost revenge quests (getter77)
'¢ actors can no longer move if hidden (Cadfan)
'¢ fixed getting can't use yet right after successful use (Caal/FloodSpectre)
'¢ added online manual button to in game menu
'¢ fixed mouse internally clipping to the edges of the screen
'¢ now ui in widescreen modes centers instead of streches
'¢ added ui_centerWidescreenUI option so people can turn it off if they want
'¢ fixed issue with shrink and stoneskin (Cadfan)