Fable III Preview
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You will be presented with actual king-like tasks during your reign, such as solving crimes and disputes within your land. You can choose who and who not to hear out regarding certain issues and have a choice of making a quick decision or partaking in an actual investigation of the situation. Such decisions also affect the game so choose wisely! Remember: no king micro-manages every aspect of his kingdom. If you spend too much time outside of your castle, you risk ineffectively running the castle itself so you must maintain a proper balance. Once you make your decision you will be able to cast such judgments as sentencing a perpetrator to time in your cold and dank dungeons or even rewarding the honest and just with gold.
Another exciting element in Fable III is the change in how 'expressions' are handled. This is one particular part of the first two games which I hoped would one day be expanded upon and lo and behold, gone are the simplified social interactions. There will now be two types of interactions: 'expression touch' and 'dynamic touch'. Your hero will be able to turn a relationship into a true side quest where you can make the relationship more physical. This also applies to friendships. You can accept or decline a handshake, for instance. And when you have rescued someone from a traumatic encounter you can choose to comfort them afterwards.