Cyclopean Building Renders
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I shifted from producing 10,000 tiny props to building exteriors to use in Arkham. A result of shifting my focus away from the writing has been new inspiration. I've been returning to the master quest doc and refining and improving what has long been written.
Caveats: (1) the prop houses and barn are background pieces, what you would see at the edge of certain maps, and not at street level. The player won't get all that close.
(2) Torque has terrain generation which I anticipate using one day to create the in-game setting. What you see for a ground plane in the screens are placeholders.