Two Worlds II Preview
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Another highlight to the graphics was the environments as well. Every detail from wispy grass blowing in the wind to ripple effects on liquid surfaces looks great and really makes this a gem to look at and play. At one point the developer used a free roaming Seeing Eye device to zoom around the landscape. This looks like an awesome feature in the game and can be used for scouting ahead and knowing what you are up against. Or maybe you just want to get a look at the beautiful and pristine landscapes that are before you. The draw distances, even in this early build, were impressive to say the least and truly showed off this expansive 60 square kilometer world. And everything you can see, you can travel to as well.
So the game picks up where the first one left off, for those of us that actually with stood the first game enough to finish it. We find ourselves back in the world of Antaloor again. Your character will have to refresh him memory if you will on skills he learned in the first game. I mean come on, he was a valiant hero and has an already established skill set. How could he forget all of that? I really like the fact that you will build upon an already capable hero. Never fear, we asked if you had to play Two Worlds I to know what was going on in Two Worlds II and the answer was no. You will be fed information throughout the game on the back story and the characters involved. Now of course it would help to play the first game, but I will tell you right now that it may be a bit painful at times.