World of Warcraft Community Q&A
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Category: News ArchiveHits: 1540
Q. Thanks for having this chat! I have to say that I feel many changes are PvP-oriented. Is the game shifting more toward PvP?
A. What we're trying to do at this point in the game is make abilities more niche and interesting, rather than adding Sinister Strike with a different name. A lot of talents and abilities we add initially only seem to have a PvP role at first glance, but eventually also prove useful in PvE situations too (examples are Dispersion, Body & Soul, or Typhoon).
Q. With all the new changes to Demonology warlocks, do you plan to implement any threat reduction talent unique for Demonology?
A. Threat is something that we want to be binary. You should only really ever worry about pulling threat from a tank during the first thirty seconds or so, when the tank is still establishing threat, not two minutes in because your DPS was too high. In a nutshell, we'll make sure you don't have to stop DPS during a fight because of your threat level (ala Hodir).
Q. Why are Restoration druids the only spec in the game not receiving a new spell?
A. Restoration druids are actually getting a fair bit. For one, Tree of Life is getting a whole new model (think Ancients of War) and will also (morph) some of your spells to do crazy things while in the form, such as cause Regrowth to be instant, or Lifebloom to apply two applications at once. Tranquility will be raid-wide. We're also touching nearly every Restoration druid spell to make sure each has a niche and feels good. In general, playing a Restoration druid should feel a lot different (better!) in Cataclysm than it does today.