Rimelands: Hammer of Thor Q&A and More
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In addition to launching a newly designed website for the game, the team has been busy updating their blog with information on its combat and story, setting, and a couple of screenshots (here and here). We've also learned that Ravensword publisher Crescent Moon Games will be assisting in marketing and developing the title. Finally, there's a brand new Q&A with Dicework CEO Arto Koistinen over at Slide to Play:
What RPGs did you draw inspiration from when planning this game?So how is development coming along on an iDevice emulator for PC?
Arto: I think the first inspiration when we started the project was roguelikes. The game began as a prototype of roguelike controls on iPhone, and some elements like random dungeons came into the design from that. We also followed the same design principles as Diablo, trying to get the gameplay as straightforward as possible. The next big inspiration was probably HeroQuest, the board game and its computer counterparts. The combat is very HeroQuest-y, though a lot smoother than in the Amiga version.
Aside from those two, there are lots of games that have inspired us; the biggest one for Peter Finnberg, the other co-founder of Dicework Games, is probably World of Warcraft. The talent system in the game is very influenced by WoW/Diablo. I've played a lot of Chrono Trigger during the project so it has had at least some unconscious effect. Fallout was also an inspiration on the game's setting, though being Finns we opted for snow and ice instead of sand and barren rock.