Hunted: The Demon's Forge Preview
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"I can remember design meetings back in the mid-Nineties at Interplay when we were making a game called Stonekeep," Matt recalls.
"It was this beautiful rendered dungeon crawl type product. We were looking at the game thinking, man, some day the technology is going to exist that is going to allow us to do this in real time 3D. And we're going to have flying cars and it's going to be great!
"We were waiting for the technology to catch up with the dream. We started messing around with the Unreal Engine 3 a few years ago and we realised the technology had completely caught up to us. It was time to try to realise the dream and bring the genre back."