Arcania: Gothic 4 Preview and Interview
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GS: Given that Arcania is the successor to the Gothic series, what are some of the primary improvements that the team wanted to make to the series, particularly over Gothic 3?
KA: It's no secret that Gothic 3 had its problems when it came to bugs and accessibility for those not familiar with Gothic. [Most players who were] lucky enough to get around the bugs and invested enough time to get comfortable with the Gothic universe enjoyed Gothic 3. For everyone else, it was a frustration before its layers could ever unfold. As these were two of our primary concerns when we started Arcania, we've focused on bug-fixing and accessibility. Having a new main character, for example, lets us naturally introduce the cast of the Gothic universe to players who may not have known them from previous games, while at the same time covering all the bases for fans of the series. A few more-perceptible improvements are the graphics. We've boasted about what's been achieved by the talented developer Spellbound--fans simply didn't believe the first batches of screenshots were real.