The Lord of the Rings: War in the North Preview
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The demo took the trio through a chunk of Mirkwood where the enemies scaled up from standard warg packs to orc warriors and shamans. The shamans could cast their own version of sanctuary, which required the party to coordinate closely. We were able to see what happens when party members go down, too: They'll limp around for a bit and can try to make their way to a comrade for a revival before going down for the count. The demo ended in a series of caves where the group came face-to-face with a cave troll that appeared to be incredibly tough, even when the team members were sticking to their individual roles. The dwarf got the worst of it because it's never a good idea to go toe-to-toe with a cave troll. On the upside, the beating he took showed off a button-mashing mechanic that kicks in when you're being throttled by an enemy.
Besides showcasing combat, our demo also showed off the basics of the RPG elements in the game. As enemies were dispatched, they dropped colored orbs that could be collected for health, mana, and experience. The quantity of orbs dropped will be based on the basic toughness of your foe and if you're able to perform one of the game's brutal finishers on your foe. While we didn't see it in action, we were told that the experience you earn will be used to unlock skills and abilities that will be organized into unique skill trees for each character. While your unlocks will still fall within each character's core role, Snowblind is aiming to offer a range of customization to ensure that you'll be able personalize your character to some degree.