Deus Ex: Human Revolution Preview
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Heading back into the club is one way to progress from here. NPCs moving around near the main bar or on the dance floor can offer up side quests that might reveal other items or ways to access different areas of the club. One couple standing near the stairs talk of a lost pocket secretary, a device that stores data, and should Jensen discover it he'd have access to the codes it contains, letting him into the club's basement. With the proper skill allocation the access code for the basement door would not be necessary since he'd be able to hack into it to get by. Beyond discovering new avenues to progress, exploration is also important to find new items and money, as well as gaining experience points for actions to level up Jensen.
Once through the door Jensen is no longer in public territory but hostile space, so sneaking around is necessary to avoid alerting the entire establishment. This is where the game's cover system can come in handy. In order to see around corners and hide from soldiers, Jensen can stick to walls and other bits of cover. This shouldn't be a surprising system for anyone that's been playing games in recent years, since everything from pure action games like Gears of War to role-playing experiences like Mass Effect use similar systems. In this instance, Jensen sticks to a wall and creeps forward to spot a guard. By waiting for him to turn around Jensen can creep up behind, smash the guard in the back and knock him down, then drag the body out of sight to erase any sign of disturbance. Jensen's then able to hide in a ventilation shaft and overhear a conversation that's relevant to his quest goal.