Two Worlds II Previews
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The highlight of the demo was seeing the mage in action, and in its current state, it's clearly the most powerful and fun class. There are so many different spell combinations and variants that the folks at Southpeak are in the process of applying to the Guinness Book of World Records for the "most spell combinations in a video game." We've yet to see how that will turn out, but to be sure, there are a lot; spell cards, obtained in a variety of ways, can be combined to add elements, effects, summons, areas of effect, and more variables together so that a mage's spells can be tweaked to very fine specifications. If there really are as many combinations as we saw in the demo today, Reality Pump may be onto something.Co-Optimus.
For a game that is tentatively slated to be released in October, a mere four months away and the game has to be pressed and printed at least a few weeks before, hearing things like "that's a feature we're still looking into implementing," or "we're still working on that," is a bit worrying. Understandably, there are always things being worked on up until the very last minute, but by the time a game's four months from release (with likely only three months of dev time left), one would expect that major features of the game don't fall into the category of "still looking into implementing." Also worrying is the fact that three months after Nick and Kat saw a demo of the game at PAX East, based on their impressions and what I've discussed with them, not much seems to have changed.