All or Nothing, and Deviants
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* Clerics + Undead: This was generally better balanced in computer RPGs than their pen-and-paper grandfather. But undead encounters were often either party-killers or trivial depending upon whether or not you had a cleric that was on the ball.
* (Save or die) spells: These have been largely scrubbed out of the latest version of the pen-and-paper version of Dungeons & Dragons.
* Just the likelihood of missing, or having a spell fail entirely, tended to be pretty high in these older games. When an enemy could be felled in just a couple of hits, a string of misses could make a radical difference in combat.