Fable III Previews
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For instance, we were shown Bower Lake (where you start after earning your powers in the last game), and it looks nearly identical to its counterpart in Fable II. However, if you want pave over the flower-filled meadows, you can. Also, while showing off the world map, Molyneux let slip that another landmass called Aurora lies nearby, and that players will see it in person, although he was uncharacteristically vague about the circumstances. My hope is that the two countries will be thrust into some sort of war, which would allow the game's designers a chance to switch up the gameplay even more. Could we see Fable step into the turn-based or real-time strategy arenas?
Or GamerNode:
Not to be confused, this is a new game with plenty of revamped systems and ideas, chief among those being the trajectory of the storyline which follows the king's brother as he overthrows his sibling's rule and takes it for his own, good or bad. But the whole thing really feels an awful lot like its predecessor. Take, for example, the mapping of attacks. X is melee, Y is ranged, and B is magic. Sound familiar? Now look at the system for quests: Find a quest, accept a quest, follow the yellow sparkles to the quest, and complete the quest. It should be noted that these things aren't wrong or bad, but they certainly don't provide a revolutionary sense to the gameplay which most gamers were likely hoping for.