Dragon Age II Magazine Preview Details
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'¢ The author seems to think that Dragon Age: Origins was based on "aging design".
'¢ Dragon Age II starts off by placing us in Lothering as it's being destroyed.
'¢ Hawke will survive the razing of Lothering and will become the "Champion of Kirkwall".
'¢ The sequel's dialogue choices are paraphrased into 3-4 words each.
'¢ The sequel spans ten years of Hawk's "quests, victories, and defeats".
'¢ Hawke will encounter Flemeth as a dragon, though she will transform into human form for a wry introduction.
'¢ Our new companions will never have issue with our decisions to the point that they'll leave the party or retaliate beyond a complaint or two.
'¢ Dragon Age II uses a "framed narrative" structure so that Hawk's past exploits are being "retold in the present".
'¢ Because of the above mentioned structure, events in the game don't always occur in chronological order.
'¢ The team is making sure all three class archetypes are better defined (a rogue will feel like "a lithe super-ninja").
'¢ There will be fewer talents, but each talent has more depth (a fireball can be enhanced).
'¢ Crushing Prison will be making a return.
'¢ Dragon Age II is being simultaneously developed across all three platforms, but control options are being catered to consoles first ("it's typically much easier to convert them back to PC").
'¢ The PC version will retain the same strategic mouse-and-keyboard control scheme and top-down view.
'¢ The choices we made in Origins will affect Dragon Age II, even if you started on PC and switched to console for the sequel.
'¢ Art director Matt Goldman thinks Origins' art style was messy and generic, so the team is going to "hot rod the art" in Dragon Age II.
'¢ There are no less than a dozen comparisons to Mass Effect throughout the article (by the author, executive director Mark Darrah, and lead designer Mike Laidlaw).