Hunted: The Demon's Forge Preview
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Prisoners are a bit like loot in some cases - you can save them if you're observant and apparently this will have implications later in the game. At one stage in the demo Elara saves a man hanging by his wrists. He thanks her and complains that it's all so horrible, etc., at which point a giant spider smashes through the wall and drags him away again. Kaufman says that the fun thing about prisoners is that they often run off ahead and trigger traps. Silly prisoners!
There are other secrets and puzzles to discover, some of which will be quite tricky to solve. We've only seen easy ones so far but they're framed nicely. A giant stone head with a fiery eye stands to one side in a room and addresses you: "Stand before me and fill me with the fire of your courage - to light the path ahead." So you shoot it in the other eye and it crumbles apart to let you through.
Elsewhere a skull on a fireplace drawls something about becoming whole again so you go off and find his bones, then light an adjacent fireplace with a flaming arrow to open another door.