Dungeons Preview
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Confrontations with heroes are at the heart of the entire Dungeons experience. But before we get into the details, you should know that battles happen automatically and you don't really have any direct control over specific actions. However, the outcome of these battles is heavily influenced by the Dungeon Lord's individual attributes, which in turn, are augmented by the prestige of your dungeon. Dungeon prestige is affected directly by how well you've adorned and designed your dungeon--even adding any one of the numerous decorative objects (called gimmicks) like lamps affects your prestige level.
But back to the heroes, there's an interesting dynamic at work when it comes to the noble people who infiltrate your abode. When a hero comes into your dungeon, you'll see icons over his head that indicate what he's interested in doing while venturing through your dark lair. The sword icon means that he's thirsty for battle while the treasure chest icon means he has a hankering to pilfer some gold. In fact, the very first hero who enters the dungeon through the hero gates goes directly for the treasure room built by the Dungeon Lord for this demo. As you watch him collect gold, you'll see that his interest level in performing that activity diminishes since he's getting his fill. This creates another problem because you need to keep him occupied with something else in its place. In this case, since he wants to do battle, a good idea would be to create some monster spawn points so he has something to fight. If the hero becomes too bored, he'll start venturing deeper into the dungeon where he can eventually reach the dungeon heart. If the dungeon heart is destroyed, the game ends. But, you can also counter such an attack by merely attacking the heroes yourself, but it's always a good idea to keep an eye on the heroes' skill level--in some cases a high level hero (they can reach level 20) may venture into your dungeon.