Hunted: The Demon's Forge Previews
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AusGamers:
From a gameplay perspective, this isn't just your usual co-op fair. The entire game has been tailored to each character's skills and abilities and, well, their character. Both are nonchalant in their delivery of on-the-fly dialogue (which is dynamic, by the way) as they react to all the creepy that's going on around them, while their "sword-for-hire" personalities pull back on the "saviours of the kingdom" rhetoric we're more often served. This actually makes both characters infinitely more appealing, and the banter between the two of them is very well written; you definitely get a sense they've been doing this sort of thing together for a while now.
Xboxic:
Of particular note in the demo was a pitch black dungeon which demonstrated one of many puzzles featured in the game. Since we weren't able to see a god damned thing, we had to light up E'lara's arrows with firein order to be able to navigate through the tunnels at all. Thanks to a very helpful Bethesda representative, we simply followed directions to the objective. Things didn't go so easy, however, as the stairs which led to the hall we were headed to were flooded. Hence, we made our way back to where we came from and looked for a solution. Soon enough, following a few beheaded monsters, we came to a bridge which required Cadoc to turn a wheel and hold it tightly in place, while E'lara hastily bolted across, pulled a lever and ran back before the bridge disappeared again. This opened up a section which then, as we found out, contained another lever, but unlike the other one, happened to be the key to draining the lower part of the dungeon of water. If other puzzles in the game are anything like the one we tried, then gamers are in for some clever puzzle solving which requires a bit more thinking then following on-screen instructions to open a door.