DC Universe Online Interview
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MMORPG.com: One thing the community has been teetering back and forth on is Crafting and whether or not it's going to make the release candidate. Can you clear the air on that one for us and go into some details on the decision?
Chris Cao: I like crafting. As Lead Designer of EQII, I worked to put in a dedicated crafting progression and product path. It made sense for the game and it built on the tradition Everquest had established.
As the Game Director of DCUO, I chose to pursue the '˜DC' (Detective Comics) part of the universe with investigations and collections. They made sense for the game and the tradition of the DC Universe. But they are not '˜crafting.' You can't kill a deer in DCUO and make a hat out of it.
But you can scour the alleys of Gotham to find clues left behind by The Riddler. You can leap from roof-top to roof-top as you search for scattered sections of Brainiac's technology. And you can listen to news reports by Lois Land and Vicki Vale that tell tale of nefarious goings-on.
In DCUO, you're making your own superhero or super villain. You're crafting your own legend.