Two Worlds II Interview

After sending off a bunch of community-submitted questions to an unnamed Two Worlds II developer awhile back, our friend Ausir has since published the resulting answers on the Two Worlds Wiki. Some of the questions seem to have been lost in translation a bit, but we do get some new info:
In TW1, regardless of where an archer aimed, the arrow always flew directly at where the target was at the time the arrow was released, making it impossible to lead a moving target. This occurred regardless of the option settings regarding manual aiming. In TW2, will archers finally be allowed to lead a moving target?

In TWII you will be able to choose between two different bow shooting modes. The first one is the so called Casual Mode. It this one is activated the marker will automatically aim at the nearest opponent. If you switch to the Sniper Mode you will be free to move the target around and aim at whatever you want. Moreover you have to take care of the trajectory means you have to aim a little bit higher than the original target.

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In Two Worlds 1 there was very little distinction between character classes. By the end of the game your character could be a mage, rogue, and warrior at the same time. This resulted in very few distinctions between characters and their equipment. How will this change in Two Worlds 2 and will there be additional class distinctions?

The player doesn't have to choose a class at the beginning of the game. The system is completely free and the character develops according to the spent skill and parameter points. So it is up to you if you want to be a great warrior or be able to do everything a little bit. Thanks to the more sophisticated balancing system we can now take care that the player really has to think of what he wants to be.