The guys at Machinima had the opportunity to sit down with Hunted: The Demon's Forge game director Maxx Kaufman during PAX for a several-minute interview about the action- and exploration-heavy dungeon crawler. Topics include the game's focus on "mini dungeons" and quests, how they've integrated "very challenging" puzzles that hearken back to classic RPGs, why they've made most of the non-combat areas optional, and more.