Warhammer 40,000: Dark Millennium Online Preview
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(Warhammer 40,000 is different. There's gunplay and space and vehicles, and we really wanted to capture as much of the universe as possible. Obviously I play a crapload of WoW, and it's a great game but it doesn't map to space marines and guns. We want Dark Millennium Online to look like a cool action game.) So is this an attempt to use the tabletop 40K universe in a run and gun shooter? Are Vigil stripping out the dice-rolls and cover modifiers and little red rulers you use to work out if your bunch of painted figures can hit some other bunch of painted figures?
No, says Adams. To the first bit. I didn't get a quote about the rulers. (It is an MMO, with all the trappings of an MMO, all the depth and quests and NPCs, but, presentation-wise, we want it to be more visceral.) Vigil's differentiator is ranged fighting integral to Warhammer 40,000's version of future-o-war. Other MMOs, look away now: (Ranged combat in the traditional MMO model is boring. You just stand across from each other and shoot each other in this weird, awkward, slow dance of death. We wanted to have people look over your shoulder and say '˜oh wow, is this an MMO?')