Fable III Preview and Video Interview
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Fable III wouldn't be much of a game, though, if all it did was get stuff right it should have gotten right the first time around- stuff that other games have already done pretty well already by now. No, there needs to be a catch, Fable III's very own draw, you might say.
As Molyneux explains, most games end at the '˜happily ever after' scenario. They never actually get into the details of what actually happened in that .ver after' period. Fable III changes all that by allowing you to be king of the kingdom you sought to liberate, and by letting you rule it as you should see fit. An RTS element enters the fray here, as you must not only concentrate on military conquests, but also on your nation's economy, infrastructure, and on the people's general perception of you as a king, lest you face rebellion.
The point is, more likely than not, this particular element might be botched up in Fable III- maybe it'll be too simplistic to actually simulate something as complex as being king of a kingdom, or maybe it'll be too unbalanced. However, even if it is messed up, in conjunction with the other features o this game, which Lionhead appears to have got right this time, we're sure the game will definitely be worth playing, even by the series' detractors. Maybe this time, Molyneux might even get it right the first time. Who knows?