Fable III Interviews
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Eurogamer: You've been working on Fable for the best part of 10 years now. Where did the original idea come from and did you see it coming this far?While not an interview, GamesIndustry.biz has a Molyneux-typical comments from the showfloor.
Peter Molyneux: Well, I'm a really ambitious person - that's been my problem. It was me, Dene and Simon Carter were sitting making a game called Dungeon Keeper at my house, and we were talking about role-playing games and how ridiculous it was they didn't have this big story arc, they'd just have this slightly crazy... Okay you play this game and that's the end and then they have to reinvent themselves. And wouldn't it be great to make a role-playing game that, first, wasn't massively techie and secondly had this idea of you are how you play, rather than you are what you choose at the start of the game.
We then spoke through this big story arc and definitely spoke through the idea of moving on through time - that you shouldn't stick to one particular period, that you should be able to move through time. Since we thought of that there have been things that came out that were like that. One of the things that's very similar in terms of the epochs it's moving through is called Black Adder.
"Probably the worst thing I've ever said in my life. I said Fable is going to be the greatest roleplaying game of all time.
"That was the first time I really realised that you can make huge mistakes in the press - you can't just stand up and get all enthusiastic like I do with developers."