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Overview
1 - Table
On the table here you'll find Galvino's
Subject Roster.
2 - Secret Door
To open this door, you'll need to detect the lever on the wall right next to it.
3 - Armor Rack
Inside this armor rack you'll find a random magical item.
4 - Locked Door
You'll either need Mechanics 10 or the Cell Key (#9) to open this door. In the room beyond, you'll meet a broken construct with the soul of a highwayman. It'll either attack you, try to escape and then explode, or steal 500 cp from you. Hidden inside the construct's cell, you might be able to detect the boots
Echoing Misery.
5 - Baelsyr's Tank
To free Baelsyr, you'll need to flip the main power switch (#6) and then pull the lever next to his tank. When Baelsyr escapes, he'll attack you, but after the battle you'll find the unique pistol
Fellstroke in the tank.
Note: To learn more about Baelsyr, you can read the document
Subject: Baelsyr from the bookcase behind the tank.
6 - Power Switch
7 - Secret Door
To open this door, you'll just need to pull the lever on its western side.
8 - Iron Construct
You'll find
Crumpled Experimental Notes on the Iron Construct patrolling around here.
9 - Crate
Inside this crate you'll find a Cell Key.
10 - Table
On the table here you'll find
Experimental Notes.
11 - Locked Wooden Box
In the box here you'll find a random magical item.
12 - Bookcase
In the bookcase here you'll find
Experimental Notes and the Workshop Key. In the crate right next to the bookcase you'll find some
Camping Supplies.
13 - Secret Door
To open this door, you'll need to pull the lever on its northern side.
14 - Locked Door
To open this door, you'll need the Workshop Key (#12).
15 - Galvino and the Devil of Caroc
You'll meet Galvino and the Devil of Caroc here. Galvino is involved in the quests
The Recluse of the White March and
The Fisherman's Penance. The Devil of Caroc is a rogue and a potential companion.
Exits
- Exit back to
Durgan's Battery.