|
Find Traps indicates the presence of traps in the character's path.
Hold Person may paralyze targets of character type (human, etc). You may
aim a Hold Person spell at up to 3 targets.
Resist Fire halves the damage and improves saving throws vs. fire attacks by 3.
Silence 15' Radius must be cast on a character or a monster. That character or
monster, and all adjacent to him, cannot cast spells for the duration of the
spell.
Slow Poison revives a poisoned person for the duration of the spell.
Snake Charm paralyzes as many hitpoints of snakes as the cleric has hitpoints.
Spritiual Hammer creates a temporary magic hammer that is automatically
Readied. It can strike at range and does normal hammer damage. Spiritual
Hammers can hit monsters that may only be struck by magic weapons.
|
|
|