BioWare Joint-CEO Q&A
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GS: Could you comment on BioWare's stance, if any, about sticking with a particular platform? It sounds like BioWare might be trying to follow the technology as opposed to staying on only the PC, or only the Xbox, or only the Xbox 360, for instance. Can we expect to see the future of BioWare to be a continued pursuit of both PC and console games?
RM: Absolutely. We're actually looking at all the next-gen systems closely-- they all look impressive--very interesting and powerful.
GS: Are we talking about platform-agnostic games that will come out on multiple or all major platforms, or would we be looking at BioWare's next PC game, followed by Xbox 360 game, and so on?
RM: There might be some of each. For instance, with Dragon Age--the first iteration of it, anyway--we're focusing on making it the most ambitious PC RPG we've ever done at BioWare. It's a franchise we own, so there will be other versions that will be on other platforms. And there are other titles that are designed for a console. We certainly want to support our PC audience in the future too. We've got both a console community and a PC community, and we recognize there's overlap between them, but we also recognize that there are design preferences that are different between the two. The interesting thing is that with next generation, [hardware platforms] are evolving together, but they're also staying separate, so we want to make sure we accommodate both audiences and make games that are going to be seen as platform-defining games, no matter what platform they're on.