Weird West Review - Page 3
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In combat, this clunkiness translates into you having to constantly hold and release the right mouse button to either aim your gun or adjust your camera. You can't do both at once. And should you decide to use a controller, you'll come face to face with the fact that while all the menus were designed for it, due to the game's overall pace and the general scale of the objects you'll be aiming at, trying to use a controller during a fight makes the game borderline unplayable.
But even when you're using a mouse, the game simply moves too fast. The developers actually went all out here and included a lot of systems that can interact with one another. You can set fire to oil puddles and you can then douse said fire with water. Wind can blow flames onto nearby wooden structures. You can get hit by lightning thanks to a dynamic weather system. You can break enemy morale by killing their leaders. You can kick people off ledges, attract their attention by making noise, and set up elaborate traps.
Unfortunately, since things go down way too fast once bullets start flying, you won't get a lot of opportunities to utilize any of this to your advantage. Without fail, every time it's easier and more effective to sneak behind enemies and knock them out, or just shoot them dead if you get caught.
And if you do decide to get all fancy with it, chances are you'll end up being disappointed. Let's say you spend five minutes sneaking around and setting up an oil puddle for your enemies to walk into. Then you set the thing ablaze. Your enemies take around 5 damage each, roll out of the fire and start shooting, alerting the entire dungeon to your presence.
This is especially noticeable early on when you have bad guns and under-leveled abilities, which results in hilarious moments like your silent takedown skill not being able to actually kill your target in one shot, or when you have to shoot an explosive barrel several times before it explodes.
Now, while the game's combat is highly clunky, that doesn’t make it difficult. I was playing on the third out of the game's four difficulties and never felt like things were particularly challenging, aside from the times I had to deal with the crazed miners who like to throw dynamite at you. The idea there is to shoot the dynamite before it reaches you, but those sticks are like 2 pixels wide, while the miners have way too much health and chuck the things like there's no tomorrow. Those encounters were pretty tough.
Thankfully, this being an immersive sim, you don't have to engage in combat all that often. Usually, you can just sneak around your enemies or knock them out. This approach makes things significantly more enjoyable.
Either way, the gear you'll have at our disposal includes several weapon types - melee weapons, pistols, shotguns, rifles, and bows. You will also have access to a number of consumable potions and throwable explosives, as well as an armored jacket and two talismans that usually make your character better under certain conditions, like doing more damage if your reputation is high enough.
Your gear comes in several tiers and variations. For example, you have a choice between a slower and stronger rifle or one that's a bit weaker but shoots faster, and these can range from the common greys to the legendary oranges.
If you're looking to upgrade a particular gun (or a suit of armor), you can utilize the game's crafting system and exchange several ore nuggets or animal pelts for an extra tier of quality. But unless I was doing something very wrong, usually, you'll be able to find plenty of high-tier gear way before you'll get a chance to collect the necessary upgrade materials, making the whole thing redundant.