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Rangers can fight with any armor or weapons.
Rangers can have exceptional strength and gain additional HP bonuses if they have a constitution
of 17+.
They do additional damage in combat when fighting giant-class creatures.
At 8th level rangers may begin to cast druid spells, and at 9th level they gain magic-user spells.
Rangers must be of good alignment and have ability scores of at least 13 in strength and
intelligence and at least 14 in wisdom and constitution.
The prime requisites for rangers are strength, intelligence, and wisdom.
Weapons:
- Rangers can use all weapons
Armor:
- Rangers can use all types of armor
Shields:
Advancement Table:
Level |
Experience |
Hit Dice |
Attacks per Level |
Spells per Level |
Druid |
Magic-User |
1 |
2 |
1 |
2 |
1 |
0-2,250 |
2d8 |
1/1 |
- |
- |
- |
- |
2 |
2,251-4,500 |
3d8 |
1/1 |
- |
- |
- |
- |
3 |
4,501-10,000 |
4d8 |
1/1 |
- |
- |
- |
- |
4 |
10,001-20,000 |
5d8 |
1/1 |
- |
- |
- |
- |
5 |
20,001-40,000 |
6d8 |
1/1 |
- |
- |
- |
- |
6 |
40,001-90,000 |
7d8 |
1/1 |
- |
- |
- |
- |
7 |
90,001-150,000 |
8d8 |
1/1 |
- |
- |
- |
- |
8 |
150,001-225,000 |
9d8 |
3/2 |
1 |
- |
- |
- |
9 |
225,001-325,000 |
10d8 |
3/2 |
1 |
- |
1 |
- |
10 |
325,001-650,000 |
11d8
| 3/2 |
2 |
- |
1 |
- |
11 |
650,001-975,000 |
11d8+2
| 3/2 |
2 |
- |
2 |
- |
12 |
975,001-1,300,000 |
11d8+4
| 3/2 |
2 |
1 |
2 |
- |
13 |
1,300,001-1,625,000 |
11d8+6
| 3/2 |
2 |
1 |
2 |
1 |
14 |
1,625,001-1,950,000 |
11d8+8
| 3/2 |
2 |
2 |
2 |
1 |
15 |
1,950,001+ |
11d8+10
| 2/1 |
2 |
2 |
2 |
2 |
|
|
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