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Duncan Wu
Male Ork
"Trained by Lone Star. An expert in assault rifle combat and nonlethal takedowns."
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Starting Stats (Level 1):
- Strength 4 (Throwing Weapons 3, Close Combat 3, Unarmed 1)
- Quickness 4 (Dodge 1, Ranged Combat 3, Rifle 2)
- Intelligence 3 (BioTech 1)
- Willpower 3
- Charisma 2
- Body 5
Starting Equipment:
Level Progression:
- Level 2
- Body +1, Ranged Combat +1, Dodge +1, Rifle +1, Unarmed +1
- Plus one of:
- [Lethal Force] Gain Ability: Firepower Round (Duncan gains an assault rifle ability that fires a single shot of incendiary ammo. Does an additional 2 damage and pierces up to 2 armor. Cost: 1 AP. Cooldown: 2.)
- [Crowd Control] Gain Ability: Underslung Bean Bag (Duncan gains a rifle ability that does 2 AP damage and imbalances targets, making them easier to hit on subsequent attacks. This abibility cannot do critical damage. Cost: 1 AP. Cooldown: 2.)
- Level 3
- Close Combat +1, Throwing Weapons +1, Biotech +1, Dodge +1, Rifle +1, Unarmed +1
- Plus one of:
- [Lethal Force] Gain Ability: Mercy Kill (Duncan gains an assault rifle ability that has a 99% chance to hit an enemy who has less thasn 25% HP remaining. +2 damage. Cooldown: 2.)
- [Crowd Control] Augment Ability: Subdue (Duncan's Subdue ability has its cooldown reduced from 3 to 2.)
- Level 4
- Body +1, Quickness +1, Strength +1, Ranged Combat +1, Close Combat +1, Throwing Weapons +1
- Plus one of:
- [Lethal Force] Gain Item: Nail Grenade (Duncan's standard equipment now includes a lethal, shrapnel-filled grenade. Base damage 12 with an ongoing 4 damage for 2 rounds. Strips 1 armor from all affected targets.)
- [Crowd Control] Gain Item: Modded Flashbang (Duncan's standard equipment now includes a flashbang grenade that has a larger AOE, increased bby 1 tile in all directions.)
- Level 5
- Quickness +1, Ranged Combat +1, Biotech +1, Rifle +1, AP +1
- Plus one of:
- [Lethal Force] Recoil Compensation (Full auto fire no longer has a -10% penalty to accuracy when used.)
- [Crowd Control] Gain Weapon: Shock Baton (Duncan gains a new weapon, a melee range shock baton. It does 4 HP and 2 AP damage per hit, but it must be recharged every two hits.)
- Level 6
- Body +1, Quickness +1, Strength +1, Ranged Combat +1, Close Combat +1, Throwing Weapons +1, Dodge +1
- Plus one of:
- [Lethal Force] Gain Cyberware: Shiawase Magnet Arm (Duncan has a magnetic cyber arm installed, allowing him to throw back incoming grenades.)
- [Crowd Control] Gain Item: Neurostun Gas Grenade (Duncan gains a new consumable item, a Neurostun Gas Grenade. The grenade does minor HP damage, but creates a cloud of choking gas that deals AP damage to the affected targets.)
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