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Gaichu
Male Human Ghoul
"A master of Renraku's proprietary combat techniques. Deadly with blade, tooth, and claw."
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Starting Stats (Level 2):
- Strength 5 (Throwing Weapons 3, Close Combat 4, Melee Weapons 2, Unarmed 2)
- Quickness 4 (Dodge 2)
- Intelligence 4
- Willpower 4
- Charisma 1
- Body 4
Starting Equipment:
Level Progression:
- Level 2
- Body +1, Armor -2, Throwing Weapons +1
- Plus one of:
- [Red Samurai] Gain Ability: Active Defense (Gaichu gains a defensive ability that adds +2 Armor and +1 Dodge. Cost: 1AP. Cooldown: 5.)
- [Ghoul] Gain Ability: Rip (Gaichu gains a new ability, Rip. Does an additional 2 damage and 2 bleeding damage for 2 rounds. Cost: 1AP. Cooldown: 2.)
- Level 3
- Strength +1, Willpower +1, Close Combat +1, Dodge +1
- Plus one of:
- [Red Samurai] Gain Ability: Shuriken (Gaichu gains a ranged ability, a quick shuriken toss. Damage: 12 HP, 1AP. Max Range: 10. Cooldown: 2.)
- [Ghoul] Gain Ability: Spit (Gaichu gains a ranged ability, spitting infected saliva into a target's face. Ignores all armor. Damage: 8, with an adidtional 4 damage for 2 rounds. Max range: 10. Cooldown: 2.)
- Level 4
- Body +1, Throwing Weapons +1, Melee Weapons +1, Unarmed +1
- Plus one of:
- [Red Samurai] Gain Ability: Coup de Grace (Gaichu gains a katana ability. +100 damage, but can only attack stunned targets. Cost: 2 AP. Cooldown: 3.)
- [Ghoul] Gain Ability: Bite (Gaichu takes a bite out of his foe, restoring 8 HP over 2 rounds and gaining 1 Strength through the consumption of their flesh. +2 HP damage, +1 AP damage. Cooldown: 2.)
- Level 5
- Body +1, Quickness +1, Strength +1, Willpower +1, Close Combat +1, Dodge +1, Melee Weapons +1, Unarmed +1, AP +1
- Plus one of:
- [Red Samurai] Augment Stance: Metal (Gaichu's Metal Stance now provides a Light Cover bonus, preventing critical hits in the open.)
- [Ghoul] Gain Ability: Disease (Gaichu exudes a cloud of diseased spores, damaging nearby enemies. Base damage: 16, with an ongoing 5 HP and 1 AP damage for 3 rounds. AP cost: 1. Cooldown: 5.)
- Level 6
- Body +1, Strength +1, Close Combat +1, Throwing Weapons +1, Dodge +1, Melee Weapons +1, Unarmed +1
- Plus one of:
- [Red Samurai] Gain Ability: Whirlwind (Gaichu gains a katana attack that can hit adjacent targets. +2 damage. Cannot do AP damage. Cooldown: 2.)
- [Ghoul] Gain Ability: Regenerate (Gaichu gains an ability that lets him regenerate 6 HP per round for 3 rounds. AP: 1. Cooldown: 2.)
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