Subsite Navigation

Game Information

 

Character Information

 

Articles

 
 

Advertisement

 


Companion: Gaichu
Gaichu

Male Human Ghoul

"A master of Renraku's proprietary combat techniques. Deadly with blade, tooth, and claw."

Starting Stats (Level 2):
  • Strength 5 (Throwing Weapons 3, Close Combat 4, Melee Weapons 2, Unarmed 2)
  • Quickness 4 (Dodge 2)
  • Intelligence 4
  • Willpower 4
  • Charisma 1
  • Body 4

Starting Equipment:
Level Progression:
  • Level 2
    • Body +1, Armor -2, Throwing Weapons +1
    • Plus one of:
      • [Red Samurai] Gain Ability: Active Defense (Gaichu gains a defensive ability that adds +2 Armor and +1 Dodge. Cost: 1AP. Cooldown: 5.)
      • [Ghoul] Gain Ability: Rip (Gaichu gains a new ability, Rip. Does an additional 2 damage and 2 bleeding damage for 2 rounds. Cost: 1AP. Cooldown: 2.)
  • Level 3
    • Strength +1, Willpower +1, Close Combat +1, Dodge +1
    • Plus one of:
      • [Red Samurai] Gain Ability: Shuriken (Gaichu gains a ranged ability, a quick shuriken toss. Damage: 12 HP, 1AP. Max Range: 10. Cooldown: 2.)
      • [Ghoul] Gain Ability: Spit (Gaichu gains a ranged ability, spitting infected saliva into a target's face. Ignores all armor. Damage: 8, with an adidtional 4 damage for 2 rounds. Max range: 10. Cooldown: 2.)
  • Level 4
    • Body +1, Throwing Weapons +1, Melee Weapons +1, Unarmed +1
    • Plus one of:
      • [Red Samurai] Gain Ability: Coup de Grace (Gaichu gains a katana ability. +100 damage, but can only attack stunned targets. Cost: 2 AP. Cooldown: 3.)
      • [Ghoul] Gain Ability: Bite (Gaichu takes a bite out of his foe, restoring 8 HP over 2 rounds and gaining 1 Strength through the consumption of their flesh. +2 HP damage, +1 AP damage. Cooldown: 2.)
  • Level 5
    • Body +1, Quickness +1, Strength +1, Willpower +1, Close Combat +1, Dodge +1, Melee Weapons +1, Unarmed +1, AP +1
    • Plus one of:
      • [Red Samurai] Augment Stance: Metal (Gaichu's Metal Stance now provides a Light Cover bonus, preventing critical hits in the open.)
      • [Ghoul] Gain Ability: Disease (Gaichu exudes a cloud of diseased spores, damaging nearby enemies. Base damage: 16, with an ongoing 5 HP and 1 AP damage for 3 rounds. AP cost: 1. Cooldown: 5.)
  • Level 6
    • Body +1, Strength +1, Close Combat +1, Throwing Weapons +1, Dodge +1, Melee Weapons +1, Unarmed +1
    • Plus one of:
      • [Red Samurai] Gain Ability: Whirlwind (Gaichu gains a katana attack that can hit adjacent targets. +2 damage. Cannot do AP damage. Cooldown: 2.)
      • [Ghoul] Gain Ability: Regenerate (Gaichu gains an ability that lets him regenerate 6 HP per round for 3 rounds. AP: 1. Cooldown: 2.)

Companions

Main Coompanions

 

Secondary Coompanions