Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
Iuz the Old |
IUZ (The Old)
Demigod (Oppression, deceit, wickedness, pain)
ARMOR CLASS: -4 (-8 with cape)
MOVE: 18"
HIT POINTS: 165
NO. OF ATTACKS: 1 or 2
DAMAGE/ATTACK: By weapon type or 2-5/2-5 (+9 strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +1 or better weapon to hit
MAGIC RESISTANCE: 45% (65% with cape)
SIZE: M
ALIGNMENT: Chaotic Evil
WORSHIPPERS' ALIGNMENT: Evil (any)
SYMBOL: Grinning human skull
PLANE: Prime Material (Oerth)
CLERIC/DRUID: 16th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: Nil/Nil
THIEF/ASSASSIN: 16th level assassin
MONK/BARD: Nil/Nil
PSIONIC ABILITY: Class III
Attack/Defense Modes: All/All
S 21 I 18 W 20 D 18 Co 18 Ch 18 (-4)
Whether luz is a human who has become
demon-like through the centuries, or
whether he is a semi-demon, a cambion (as
some suggest, a by-blow of Orcus), no mortal
knows. He is, however, the first known
godling of Chaotic Evil, whose wickedness
and treachery are infamous throughout the
Flanaess.
This cruel being can appear as either a
massive (7' tall) fat man with demoniac features,
reddish skin, pointed ears, and long
steely fingers, or as an old and wrinkled
manikin scarcely 5 feet in height. Either
might be luz' true form—or even both.
luz rules a portion of Oerth, a horrid territory
which bears its master's name, from
the cursed city of Molag. Few creatures
beyond the boundaries of this domain will
even speak his name, let alone adore him.
In his demoniac form, luz prefers to wield
a great two-handed sword + 3, though he
can, of course, use other weapons. In any
guise, luz can use his exceptionally long and
sinewy digits to claw, strike, and strangle. If
he strikes thus twice, the victim of his strangling
grasp will die in 2-5 rounds unless
freed. In his manikin-like form, luz has the
ability to generate a disgusting spittle which
he can expectorate once per round. This
substance ages the victim struck by 1-6
years (no saving throw), and withers the
area hit, numbing one member and making
it useless for 2-5 rounds. His wrinkled visage
projects a negative Charisma (-4), which
causes Horror to all those of 6 or fewer Hit
Dice, for a -55% reaction penalty.
luz is rumored to have a Soul Object
secreted on the Abyssal Plane dominated by
the demoness Zuggtmoy, with whom he is
known to consort. He is thus free to roam
outside his domain without fear of permanent
harm. He is also said to wear an old,
short cape which boosts his Magic Resistance
by 20%, and serves as a cloak of protection
+ 4 as well.
Great emnity exists between luz and St.
Cuthbert. This is carried on by the servants
of the two, as well.
Clerics of luz dress in rusty black (their
master's favorite color) or white streaked
with rust-red bloodstains. At 3rd level each
gains the ability to change self (as the illusionist
spell) once per day. Their ceremonies
include the burning of foul-smelling substances,
the beating of great drums and the
clangor of bronze bells, and blood sacrifice
whenever possible. Places of service to luz
must be old, filthy, and dark. Altar services
are typically of bone, and include many
skulls.
In addition to the standard divine abilities
and the other abilities listed above, luz also
has the following standard powers of any
demigod.
As often as desired: finger of death, invisibility,
phantasmal force, protection from
good 10' radius, remove fear, summon followers
(1-2 creatures of the same type and
alignment, up to 20 Hit Dice total), wall of
force.
Three times per day: cure light wounds,
raise dead.
Twice per day: dispel good, dispel illusion,
dispel magic, true seeing.
Once per day: anti-magic shell, command
(2 round duration), gate, heal, unholy
word, limited wish, symbol.