Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
ST. CUTHBERT (...of the Cudgel)
Lesser god (Wisdom, common sense, truth, forthrightness, dedication)
ARMOR CLASS: -3 (-8 if in his plate mail)
MOVE: 21"
HIT POINTS: 224
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type (+8 strength bonus)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: 80%
SIZE: M
ALIGNMENT: Lawful Good (Neutral)
WORSHIPPERS' ALIGNMENT: Lawful Good/Lawful Neutral
SYMBOL: Wooden Billet, Starburst, Crumpled Hat
PLANE: Arcadia
CLERIC/DRUID: 22nd level cleric/8th level druid
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: Nil/Nil
THIEF/ASSASSIN: Nil/Nil
MONK/BARD: 7th level monk
PSIONIC ABILITY: Class VI
Attack/Defense Modes: All/All
S 20 I 10 W 23 D 19 Co 25 Ch 19
St. Cuthbert appears as a stout red-faced
man, with a drooping white moustache and
flowing white hair. He wears a simple plate
mail of + 5 enchantment. Atop his helmet is
a crumpled hat, and a starburst of rubies set
in platinum hangs on his chest.
In his left hand he carries a billet of wood.
This bronzewood cudgel is actually, in St.
Cuthbert's grasp, a + 3 weapon equal to a
morning star. Any human touched by the cudgel
must make a saving throw vs. spells or be
beguiled for 5-20 turns. In his right hand is the
fabled Mace of St. Cuthbert, a mace of disruption
+ 5 with other powers. If the "to hit" roll
is a natural 20, the victim loses 1 point of intelligence
(no saving throw, no magic resistance).
The Mace of St. Cuthbert has the
following additional powers: bless (by tapping
touch), know alignment (once per day),
tongues, exorcise (once per month), and
remove curse (seven per week).
St. Cuthbert hates Evil, but his major
interest is in Law and Order, and the dual
work of conversion and prevention from
backsliding of "true believers." He seldom
leaves his plane, unless some great duty
brings him forth. When on the Prime Plane,
he sometimes appears as a manure-covered
yokel, or as a wanderer clad in brown and
green robes, or as an elderly and slight tinker.
In these guises he tests the doctrine of
his faithful, or seeks new converts. He can
gate to or from Arcadia or the Prime Material
Plane at will.
The three orders of the priesthood of St.
Cuthbert are the Chapeaux, the Stars, and
the Billets. The Chapeaux dress in varying
garb, but all wear crumpled hats. They seek
to convert people to the faith. At third level,
each gains the ability to cast one shillelagh
spell per day.
The Stars wear dark green robes with a starburst
holy symbol of copper, gold, or platinum
(depending on their status). They seek to
retain doctrinal purity amongst the faithful.
At fourth level, each Star cleric gains the ability
to cast one ESP spell per day.
The Billets are the most numerous of
those in the orders, serving as ministers and
protectors of the faithful. Billets dress in
simple brown and russet garments, and use
a holy symbol of an oaken or bronzewood
billet. At second level, each gains the ability
to cast one friends spell per day.
While St. Cuthbert has many large places of
worship, wayside shrines and small, rude
chapels are the usual. His followers are found
mainly in the central Flanaess, around Greyhawk,
the Wild Coast, Urnst, and Verbobonc.
A great rivalry exists between those who follow
St. Cuthbert and the followers of Pholtus
(of the Blinding Light).
In addition to the standard divine abilities
(given at the beginning of this Appendix)
and the other abilities listed above, St.
Cuthbert also has the following standard
powers of any lesser god.
As often as desired: control temperature
20' radius, improved invisibility, improved
phantasmal force, remove curse, remove
fear, summon followers (1-3 creatures of the
same type and alignment, 25 Hit Dice total).
Four times per day: dispel evil, dispel illusion,
dispel magic.
Three times per day: cure serious
wounds, resurrection, true seeing.
Twice per day: anti-magic shell, gate,
heal, holy word, polymorph others, protection
from evil 20' radius, symbol.
Once per day: command (3 round duration),
death spell, minor globe of invulnerability,
quest, restoration, trap the soul, wish.