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Spell: Summon Archers
School: Charm
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Spell |
Number of Archers |
Summon Duration (Seconds) |
Mana Cost |
Cooldown (Seconds) |
Summon Archers I | 3 | 16 | 20 | 5 |
Summon Archers II | 4 | 17 | 25 | 5 |
Summon Archers III | 5 | 18 | 30 | 5 |
Summon Archers IV | 6 | 20 | 35 | 5 |
Summon Archers V | 7 | 22 | 40 | 5 |
Summon Archers VI | 8 | 23 | 45 | 5 |
Upgrades:
Increasing your Charm School Mastery increases the damage the skeletons do.
Commentary:
This spell summons 3-8 archers to defend you. They are immobile but can provide a good distraction. At high ranks this spells is fairly weak in terms of damage, but no other spell gives you this many summons willing to annoy your enemies. Probably the best of the distracting summon spells, but not the best for damage.
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