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Overview
Dwarves roam this part of the dungeon. Here you will also encounter traps in the form of spikes that pop up from the ground. Secret areas aren't too secret here, so you shouldn't have much difficulty finding them. Ballistas here do damage to anything in front of them. They aren't otherwise helpful.
On level 27 Syl will use the ember forge and clear you of corruption. Alric will then kidnap Syl.
On level 29 you'll encounter the cat-monster Medea (#1), and you'll find a Waypoint Portal (Exit A).
1 - Medea
Exits:
- Waypoint portal.
- Stairs down.
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