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Overview
1 - Vasman
Talk with Vasman to start the ember quests. He will want you to find a piece of ember in each major region of the game. Ember will be found on levels 1, 5, 10, 18, 23, 28, and 33. Be sure not to miss them, as Vasman will give you a unique map scroll which will take you to a new dungeon. For your first reward, you'll receive a shadow gem. After completing the story dungeon, Vasman will also give you quests for the Shadow Vault (Exit D).
2 - Gorn
Gorn will destroy an item to retrieve the gems socketed within. That will allow you to reuse valuable ember and other items.
3 - Furl
Furl will destroy gems and other things socketed into an item. If you place a low-level gem into a high-level item, this is the way of remedying that mistake.
4 - Duros the Blade
Duros is a gambling man. You can buy overpriced unidentified items from him to see if you get something very powerful. You will typically find extremely rare or unique items in about 1 every 20 gambles. If you want to grab really nice items, look for loot that has 2-3 requirements. These are the most likely to be rare or valuable items.
5 - Duran the Transmuter
Duran provides a valuable service for upgrading your goods. Give him two equal ember and he will upgrade them to the next level. Give him four and he'll upgrade them two levels higher (no difference either way). Give him four magic items (green or blue boundaries) and he'll turn them into either a cracked or dull ember. Give him four unique items and he'll turn them into a plain (4th level) ember. Other tricks you can do include turning three magic rings into a random ring, three magic necklaces into a random necklace, and three potions of one level to one of the next level.
Note: If you try to transmute 4 chaos gems, then you will get a random dull/cracked ember in exchange. The chaos gems cannot be upgraded!
6 - Goren
Goren enchants your items for a fee. Each time you enchant, there is a chance that the item will lose all of its enchantments. There is also a chance that the enchantment will fail, wasting your money. The failure to enchant occurs most often when your item already has a lot of enchantments on it. Additionally, failing to enchant can increase the likelihood of removing all enchantments. Goren is similar to shrines of enchantment, although the shrines have a much lower chance of having a bad effect (dispelling all enchantments, or not enchanting), and the effects from Goren aren't that strong. Still, he is useful.
7 - Triya
Triya is the ember merchant here, and if you want to perfect your items, or cast spells, she's your best friend. She also sells rings, amulets, wands, and staves. She will tend to sell only cracked ember, but you may occasionally find some better than that, usually for much cheaper than two cracked ember, making it worthwhile if you're trying to build your equipment up.
8 - Stash
Your stash is a large chest capable of holding 42 items. You can store whatever you want in it (but we'd suggest ember). This chest is only for your current character. The shared stash (#13) can be used by all of your characters.
9 - Syl
After descending into the story dungeon (Exit A) for the first time, when you return to Torchlight you'll find Syl pacing around here. Syl will continue to give you advice on where to go, and she will give you your main quest tree.
10 - Tarn the Merchant
Tarn sells minor items like potions and scrolls (identify and town portal) and occasionally fish (only cat fish or dog fish though). He's your best friend for selling to begin with, but if you find the identify spell you'll probably never speak to him again.
11 - Trill-Bot 4000
Talk with Trill to get a set of story-dungeon quests to kill unique monsters. Do so for gold, fame, and loot. The monsters are on levels 1 (sometimes skipped), 3, 5, 6, 7, 10, 12, 13, 14, 15, 17, 18, 19, 21, 22, 23, 25, 26, 28, 30, 32, and 33.
12 - Goldenrod
After completing the story dungeon (Exit A), Goldenrod will show up here and allow you to retire. If you do so, then you can bequeath an heirloom to your ancestors. An heirloom is an item that gains 10% to all of its stats, or +1, whichever is greater. So if your ring gives you 200 fire resistance, then your heirloomed ring will give you 220 fire resistance. Alternatively, if your bow gives you a 1m greater firing distance, you will get a 2m greater firing distance. Note however, that you probably shouldn't heirloom any item that gives a bonus to health, as it starts going crazy if you do so repeatedly (giving you a lot of health, but killing you instantly if done too often). Also, elemental damage bonuses (as integer increases, not percents) can also be quite buggy.
13 - Shared Stash
You can share items between your characters here. This is a great place to store set items, giant fish, and odd spells. You can also exchange ember here, and this is really the only way to grow you collection to perfect and greater ember in the normal game.
14 - Kolos
Kolos is the smith. He sells weapons and armor. Occasionally he will stock set and unique items, but not often. Check with him frequently to see if he has anything valuable, and to upgrade your wares throughout the main game. You'll soon surpass his wares if you explore the shadow vault for a while.
15 - Hatch
Hatch will give you a series of quests to retrieve artifacts from long forgotten portals. You will get one of these quests every time you enter a new zone after the mines. Beat Brink to get the first quest. These levels are tougher than the story levels, but more rewarding as well. They are two levels each.
16 - Valeria
Valeria will show up when the Shadow Vault (Exit D) opens. She'll give you quests to kill unique enemies in the Shadow Vault. There is one of these quests for each level of the Shadow Vault.
17 - Gar
Gar will show up when the Shadow Vault (Exit D) opens. He'll give you a quest to find items in the Shadow Vault. Be sure not to sell them! There is one of these quests for each level of the Shadow Vault.
Exits:
- Entrance to the mines. When you first begin, you’ll find Syl (#9) and Brink battling some foes here. Help them out, and then talk with Syl. Syl will direct you to save Brink.
- Town portal. When you use a town portal spell / scroll, this is where the portal will appear.
- Waypoint portal. Every time you make it to a boss level or another major hub, you will find a portal to Torchlight. This allows you to go back to these levels at any time if you decide to take a break to explore other maps.
- Entrance to the shadow vault. The shadow vault is a series of random levels that are chosen from a variety of the areas in the story dungeon. There's no rhyme or reason, but these levels can hold secrets just like the story level. The shadow vault opens up after you finish the story dungeon the first time, and it remains open for all your characters. There are three quests available for each level of the shadow vault (at #1, #16, and #17). You can find some excellent items, and get a lot of fame inside the shadow vault, but the main purpose of these levels is to test your mettle against tough, constant foes.
Note: Enemies in the shadow vault start at your level. They gain one level every time you descend deeper into the vault. That means if you enter the shadow vault too early in the game, the enemies will be extremely easy for you for a long time!