Wizardry 8 Retrospective, Continued
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The courtyard started out okay. There were archers along the wall which rained arrows down on us and were hard to kill. That was annoying. Pushing forward a bit more resulted in us getting surrounded by Rapax and attacked by an ever-increasing throng of Rapax.
The main floor of the castle was largely the same story - infuriatingly long combats. Rapax are minotaur-looking beasts which have some of the most infuriatingly boring combat in the known universe. They are - tough. Very tough. Most magic barely touches them. They hit like a ton of bricks. They have hundreds of hit points. And I usually end up fighting them a couple dozen at a time. I blow through most of my magic in each combat. Usually the best spells are buffs, heals, and insanity spells - since if even one or two Rapax berserkers go nuts and begin wailing on their comrades for a couple of rounds, It can shave precious minutes off of an hour-long fight.
The only thing interesting the Rapax have going for them is that they have classes. Which means you have some spellcasters going at it. This usually means putting up an element shield in the first round, as I'll be sitting through about six to eight fireballs every round, plus the occasional Crush.