If you’re interested in buying some RPGs while also saving a bit of cash, you can now participate in GOG’s Grand RPG Sale...
The only thing harder than defining what an RPG is, is creating a 'Best of' list without angering anyone in the process. To p...
Night Dive Studios - the company that we love for resurrecting a variety of classic CRPGs such as System Shock 2, Wizardry VI...
In a blog article on Gamasutra, author Felipe Pepe profiles twenty-one role-playing games from the past 30+ years that were p...
In this fifth and final installment to Matt Barton's video interview with the Sir-tech co-founder, Robert talks about the dev...
The design goals and development of Wizardry VI: Bane of the Cosmic Forge, Jagged Alliance, and Realms of Arkania, Robert's w...
Wizardry: Proving Grounds of the Mad Overlord through Wizardry V: Heart of the Maelstrom and the key designers involved in th...
Sir-tech co-founder Robert Sirotek continues hit conversation with Matt Barton in this second installment to the intriguing v...
Matt Barton managed to track down Sir-tech co-founder Robert Sirotek for what will no doubt be another multi-part series of v...
In this fifth and final portion to Matt Barton's video interview series with Brenda Brathwaite (Romero), we hear about her pa...
Veteran RPG designer Brenda Romero (Brathwaite) tackles the subject of sexism, offensive stereotypes, and the games that are ...
Having already discussed her involvement with the Jagged Alliance and Wizardry series previously, Brenda Romero (Brathwaite) ...
It's time to settle in for another installment to Matt Barton's video interview with Brenda Romero (Brathwaite), with this se...
Matt Barton managed to catch up with veteran game designer Brenda Romero (Brathwaite) for a series of "Matt Chat" video inter...
Episode #220 of Matt Chat features an interesting 41-minute video retrospective of Sir-tech's excellent Wizardry 8, which jus...
While I can't even recall if Sir-tech ever released a launch trailer for Wizardry 8 back in 2001, the team who brought the ga...
We've just been sent a press release announcing that Wizardry VI, VII and 8 have been released on Steam, after seeing an earl...
GOG just sent us a press release informing us of the release of the last three chapters of the Wizardry series on their servi...
RPG Codex managed to track down Sir-tech founder Robert Woodhead for a lengthy interview about the classic Wizardry series he...
Over on The Digital Antiquarian blog, you'll discover two separate articles that provide both an amazing history about the Si...
As a fan of both Wizardry VII and Wizardry 8, I wouldn't necessarily consider the latter a "screwed up" installment to Sir-te...
Brenda Brathwaite is best known as a designer on the Wizardry series at Sir-tech, but she's had a prosperous career that also...
XSEED recently launched an official English website for Wizardry: Labyrinth of Lost Souls, and while it contains the usual in...
Sir-tech is the spotlight of part three in Bitmob's "Forgotten Ruins: The Roots of CRPGs" editorial series, and it comes as n...
Tales of the Rampant Coyote's Jay Barnson once again summarizes what he's learned from several CRPGs, though this time most o...
For their latest "Sequel, Spin Off, Start Over, or Stay Dead?" feature, four of the editors at Diehard GameFAN offer their in...
Long-time Wizardry designer Brenda Brathwaite has penned a blog entry explaining the reasons behind why she and the rest of t...
It's the old theme that history repeats itself. Once, long ago, was a time when this genre nearly reached a point of being sy...