Slows time and grabs all enemies within a 3m radius, lifting them up into the air and dealing arcane damage to them. The spell can be charged for a maximum of 5s for continuous damage. The massive strain of using such dark magic also hurts you for 10% of the damage. When the spell ends, enemies who lost at least 50% of their max HP are thrown away from you. The rest fall back onto the ground.
Skill Ranks
Deals 80% of Spellpower as arcane damage
Deals 90% of Spellpower as arcane damage
Deals 100% of Spellpower as arcane damage
Deals 110% of Spellpower as arcane damage
Deals 120% of Spellpower as arcane damage
Deals 127% of Spellpower as arcane damage
Deals 135% of Spellpower as arcane damage
Deals 141% of Spellpower as arcane damage
Deals 146% of Spellpower as arcane damage
Deals 150% of Spellpower as arcane damage
Skill Masteries
Black Magic Expertise: Strain damage is reduced to 7%. Requires Rank 5.
Soul Jolt: Targets are thrown if they lose only 30% of their max HP. Requires Rank 10.
Skill Powerups
Soul Shred: Adds +30% damage.
Mass Rend: The area of effect is increased by 1m.
Soul Shock: Targets are stunned for 2s after the spell ends.