Artifacts
The ability to identify artifacts and items. The level of this skill determines the level of items the character can successfully identify.
Athletics
The ability to jump, swim, run, climb, and take falls.
Axe
The ability to make a successful strike when using an axe.
Blessings
The number of blessings the character can bestow on a single weapon or armour. This skill requires the character to have one or more Artifact spells in their spellbook. Blessings on items may be done at any town temple.
Bow
The ability to make a successful strike shooting a bow or crossbow.
Dagger
The ability to make a successful strike using a dagger.
Deathstrike
The ability to kill a monster with a single critical strike.
Enchants
The number of enchantments the character can bestow on a single weapon or armour. This skill requires the character to have one or more Artifact spells in their spellbook. Enchantments on items may be done at any town magic shoppe.
Fiendcraft
The highest level of Fiend magic spells the character can learn.
Forge
The ability to repair weapons and armour.
Gallantry
Improves the chance to make successful strikes using any weapon, and increases the damage dealt by any weapon.
Incantation
Improves the character's speed of casting magic spells.
Kung Fu
The ability to fight using hands and feet as deadly weapons.
Leadership
Reduces the ability of monsters to make successful strikes on the character, reduces damage by hand weapons to the character, but the character is targeted more often.
Mace
The ability to make a succcessful strike using a mace.
Mooncraft
The highest level of moon magic spells the character can learn.
Music
The ability to play magical music instruments effectively.
Pickpocket
The ability to steal from monsters and other characters.
Pole & Staff
The ability to make a successful strike using a polearm or staff.
Prowess
Improves the speed of the character to make strikes using weapons.
Scout
The ability to detect monsters in the area. If a monster is detected, a message will appear in the text window.
Second Weapon
The ability to make a second strike attempt using an accessory weapon. Characters cannot fight with two weapons without this skill.
Shield
The ability to block and fight using a shield.
Sorcery
The effective power level of magic spells cast by the character - the higher the Sorcery skill, the moer powerful the spell.
Spiritcraft
The highest level of Spirit magic spells the character can learn.
Stealth
The ability to hide in shadows, make attacks, and avoid detection by the monsters.
Stonecraft
The highest level of Stone magic spells the character can learn.
Suncraft
The highest level of Sun magic spells the character can learn.
Sword
The ability to make a successful strike using a sword.
Throwing
The ability to make a successful strike using a hurled weapon.
Traps & Locks
The ability to disarm and open trapped treasure chests and locks.
Vinecraft
The highest level of Vine magic spells the character can learn.