Neverwinter Nights v1.69 Beta 10 Patch Released

BioWare has released the tenth and what is apparently the final v1.69 beta patch for Neverwinter Nights, adding some last-minute polish to the massive update. The fixes since Beta 9:
- Significant improvements to the new horse scripting systems.
- A lot of new tileset fixes.
- Fixed an issue in the toolset, where erasing a tile that contained a door would cause the left mouse button state to get locked to the down state.
- Moved Caravan loading screen tgas out of the patch bif and put them in override. Fixes issue with the desert caravan loading screens showing up at inappropriate times.
- Moved NVidia dds texture fixes out of the patch bif and into xp2_tex_tpa.erf, so that the fixed textures actually get used by the game.
- Moved fixed iit_midmisc_029.tga out of the patch bif and into override.
- Tridents and Magic staves are now considered melee weapons by the scripting command GetMeleeWeapon() (x2_i0_spells).
- Added references to additional Trogolodyte appearances in appearance.2da.
- Fixed a few portraits that were classified under the incorrect gender/race (portraits.2da).
- Fixed incorrect row numbering in the following 2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA, CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA, CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
- Updated Horse heights and personal space values in the Appearance.2da.
- Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were highly annoying as looping sounds.
- Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
- Fixed bad fxpa_mist.tga texture that was causing some toolset instability when using the "Castle Exterior, Rural" tileset.