Dead State Post-funding Update #32: Post-PAX
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The first day consisted of Llano Commercial to get parts from the hardware store (we've shown this before) and then we steered the player back to the shelter for some rest and daily results, which show a summary of the day's events and supplies consumed. Next, we had some conversations in the morning that gave player a whole host of new options for exploration and the shelter. Players were able to assign party and repair the shelter's fence on the job board, then it was off to the area map for a decision to either hit up a nearby supermarket or Llano Residential. We jacked up the difficulty on the second day (especially in the Supermarket), so very few people made it through day two with their life or their allies' lives intact. Some of you may have also noticed your allies or enemies get up as zombies after being killed. In all, the demo did a pretty good job at showing a brief slice of Dead State's gameplay.
We had two other announcements at the show. First, Dead State will unfortunately slip into early 2014 so that we can take the time to polish up the experience as much as possible. As much as we would like to ship this year, delays sometimes happen with software development and we would rather launch as polished and bug free as is possible. We definitely want to deliver the game we promised, so we would rather take the extra time than cut content or features. You only launch once, so it's best to get it right the first time.
However, for those that backed us and for those that pre-order, we will make an extended version of our PAX demo available to you later this year, which should give those of you itching to play the game a small bit of Dead State until the full game hits. We'll have more on this later this year.