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Secondary Quest: Deru's Treasure Hunt
Did we miss anything in this quest? Is there something we didn't discover? Let us know!


Background

You’ll receive this quest from Prospector Albain in Aman’lu (Aman’lu, #12), provided you have Deru in your party when you talk to him.


Walkthrough

Albain will tell you that he hasn’t had much luck being a prospector, and that he hasn’t been able to figure out the clues on his treasure map. He’ll even go so far as to call the treasure map a “parchment of lies” and say that he’s ready to retire and become a barkeep instead. As a result, if you ask him for it, he’ll gladly give up his prospector’s key (Quest Item 40) and his prospector’s map (Map 6).

If you look at the map, the “X” spot should look familiar, as it’s located at Razka’s Ruins in the Southern Greilyn Jungle (S/E Greilyn Jungle, #8). If you go to the ruins, you’ll find an elevator there, which will take you down into an underground chamber. There you’ll find a door marked with an “X,” which the prospector’s key will unlock. In the rooms beyond, you’ll find some containers to loot, plus a big chest containing a silver riddle-inscribed key (Quest Item 12) and Razka’s Riddle (Book 5).

This first riddle reads, “Use the key in the frozen heart of the corrupted forest.” You’ll come across the “heart” -- actually a cave -- in Arinth’s Ravine (Arinth’s Ravine, #3). In the back of the cave, beyond a locked door (which you’ll need the silver riddle-inscribed key to unlock), you’ll discover another big chest. The chest won’t contain the treasure, but it will provide you with a golden riddle-inscribed key (Quest Item 56) and Razka’s Second Riddle (Book 29).

The second riddle reads, “Seek water in the heart of the desert.” You’ll discover the water in a Magical Oasis in the Northern Plain of Tears (The Northern Plain of Tears, #8). At the oasis you’ll encounter yet another locked door (which you’ll need the golden riddle-inscribed key to unlock), but beyond it you’ll finally find the promised treasure chest. The chest will likely contain at least one unique or set item, but it won't provide an abundance of riches. Deru will sound sort of disappointed, but that’s how the quest will end.

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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