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Secondary Quest: Feldwyr the Blacksmith

Did we miss anything on this map? Is there something we didn't discover? Let us know!


Background

You’ll receive this quest from Feldwyr (#1) in the Underground Shelter. However, you’ll have to fight level 22-24 enemies during the quest, including a few elites, and so you might want to skip the quest when you first come to it and then return to it later. You won’t get the reward from the quest until Act Two anyway.


Walkthrough

Feldwyr will ask you to retrieve his anvil and some mythril ore from the plagued creatures who stole them, and he’ll open up the secret door to the east (#2) so that you can get to them.

You’ll find Feldwyr’s anvil on an elite level 15 witch doctor (#3), and you’ll find Feldwyr’s mythril ore on an elite level 24 decorated taclak basher (#5). Getting the anvil should be easy, but the ore can be a problem because of all of the high level creatures guarding it. So let the elite level 24 decorated taclak tracker (#4) be your guide. Once you can kill it without your party getting wiped out, then you can probably handle the enemies behind it.

When you return to Feldwyr with his anvil and ore, he’ll inform you that creatures came through the wall to the north (#6) and stole his hammer, and he’ll ask you to retrieve that as well.

You’ll find the hammer with a pair of elite level 24 decorated taclak trackers (#7). There will also be a bunch of non-elite level 22 trackers with them. So try to pick off the minions before the big guys, and don’t be afraid to use a lot of potions. One of the elite trackers will drop Feldwyr’s hammer when it dies.

When you return to Feldwyr, he’ll tell you that he’ll start working on your weapon right away, but that it will take him “a few days” to complete it. Since you’ll claim that you won’t be able to wait around that long, the two of you will reach an agreement where he’ll send the weapon to his brother Fyrndolf in Aman’lu, and allow you to pick it up there.

You’ll find Fyrndolf next to the armor and weapon merchants in Aman’lu (Aman’lu, #3). When you talk to him, he’ll drop a unique or set weapon for you, and that will end the quest.


1 - Feldwyr


2 - Secret Door


3 - Witch Doctor


4 - Decorated Taclak Tracker


5 - Decorated Taclak Basher


6 - Secret Door


7 - Two Decorated Taclak Trackers

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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