Mages strive to be masters of magical energies, shaping
and casting them as spells. They devote much of their time
to magical research, studying strange tongues and learning
obscure facts.
Mages rely on knowledge and wit to survive. They are
rarely seen adventuring without a the support of a retinue
of Fighters and men-at-arms. Because there are different
types (or schools) of magic, there are also different types of
Mages. The standard Mage studies all types of magic and
learns a wide variety of spells. Their breadth of knowledge
and skill make these Mages well-suited to the demands of
adventuring.
This Mage specializes in abjuration magic, spells that
protect against or prevent attacks and other effects from
occurring. Abjuration also includes spells that dispel or
absorb other spells, such as Dispel Magic.
This Mage specializes in conjuration magic, casting spells
that summon creatures or create weapons and effects out
of thin air. Conjuration also includes spells that transport a
creature from one place to another, like Teleportation Field.
This Mage specializes in divination magic, casting spells
that reveal information about the world or specific creatures
objects. Spells that dispel illusory effects, such as
True Sight, are also part of the divination school.
This Mage specializes in enchantment magic, spells that
alter the mental state of other creatures. Enchantment also
includes spells that take control of a creature's actions,
such as Dominate Monster.
This Mage specializes in illusion magic, casting spells that
obscure or conceal parts of reality. Illusion also includes
spells that create fabricated images, such as Mirror Image.
This Mage specializes in Invocation and Evocation magic,
casting spells that manipulate the energies of the world in
creative or destructive ways. This school of magic includes
many spells that directly deal damage, such as Magic
Missile or Fireball.
This Mage specializes in necromancy magic, casting
spells that manipulate the balance between life and death.
Although necromancy can be used to mend injuries, most
Necromancers are specifically devoted to spells that kill
their enemies and raise undead servants.
This Mage specializes in alteration magic, casting spells
that alter the physical reality of the world. Alteration also
includes spells that create magic items, such as Enchanted
Weapon.
Wild Mages have dedicated their lives to the study and
manipulation of wild magic, bending it to their wills and
embracing the consequences of taming such unpredictable
energies. Wild Mages know that wild magic can turn the
tide of a battle (for good or ill), and take what precautions
they can.
Roll |
Effect |
01 | Repulsion field centered on caster |
02 | Wild color changes upon the caster |
03 | Squirrels appear around the caster |
04 | The caster becomes itchy |
05 | The caster glows |
06 | Fireball centered on the caster |
07 | The caster's sex is changed |
08 | The caster's color changes |
09 | Everyone in the area changes direction |
10 | Explosion centered on the caster |
11 | Entangle spell centered on the caster |
12 | Slow spell centered on the caster |
13 | Target polymorphed into a wolf |
14 | Caster held (as per the Hold Person spell) |
15 | Caster hasted (as per the Haste spell) |
16 | Caster changed into a squirrel |
17 | 80% of party gold destroyed |
18 | Target weakened |
19 | Sunfire spell centered on caster |
20 | Movement rate lowered on target |
21 | Fireball spell centered on caster |
22 | Caster held (as per the Hold Person spell) |
23 | Fear spell centered on target |
24 | Roll twice more; both effects apply |
25 | Entire area explored |
26 | Globe of Invulnerability centered on target |
27 | Silence 15-Foot Radius centered on caster |
28 | Caster dizzy |
29 | Target invisible |
30 | Pretty sparkles! No other effect |
31 | Caster is spell's target |
32 | Caster becomes invisible |
33 | Color Spray from caster |
34 | Birds appear around the caster |
35 | Fireball centered on caster; no damage |
36 | Gems created on caster |
37 | Combat music starts |
38 | Goodberries created on caster |
39 | Fireball flies toward target |
40 | Charges drained in area effect around target |
41 | Random treasure created on caster |
42 | Caster is combat ready (+2 THAC0 and damage) |
43 | Teleport field centered on caster |
44 | Teleport field centered on target |
45 | Creatures in an area centered on target have the hiccups |
46 | All doors opened in area of effect. If there are no doors, roll twice and use both effects |
47 | Caster polymorphed into a wolf |
48 | Change spell's target randomly |
49 | Caster recuperates as if rested |
50 | Monsters summoned near target |
51 | Start snowing if outside; if inside, roll twice and use both effects |
52 | Loud noise; target must save or be stunned |
53 | Target's Hit Points doubled |
54 | Summon demon to attack target |
55 | Spell fired but with squealing noise |
56 | Spell goes off but duration is halved |
57 | Strange visual effect; spell fizzles |
58 | Projectile speed halved |
59 | All weapons in the area glow |
60 | No Saving Throw allowed against the spell's normal effect |
61 | Target is held as per the Hold Person spell |
62 | Detect Magic spell centered on target |
63 | Roll four more times; use all effects |
64 | Slow spell centered on target |
65 | Instead of the chosen spell, a different random spell of the same level is cast |
66 | Lightning Bolt spell cast at target |
67 | Target strengthened |
68 | Heal spell centered on target |
69 | Entangle target |
70 | Caster weakened |
71 | Fireball spell centered on target |
72 | Flesh to Stone spell on target |
73 | Spell takes effect as normal, and caster is recuperated as if rested |
74 | Heal spell centered on caster |
75 | Target dizzy |
76 | Sunfire spell centered on target (caster unaffected) |
77 | Target held |
78 | Target blinded |
79 | Target charmed |
80 | Gems created on target |
81 | Target's movement rate doubled |
82 | Random treasure created on target |
83 | Target polymorphed into squirrel |
84 | Silence 15-Foot Radius centered on target |
85 | Target's sex changed |
86 | Fake explosion (no damage) centered on target |
87 | Cow falls from sky, lands on target |
88 | Target dizzy |
89 | Spell has 60-foot radius at target |
90 | Stinking Cloud centered on target |
91 | Target is itchy |
92 | Caster's Hit Points doubled |
93 | Target held |
94 | Target hasted (as per the Haste spell) |
95 | 80% of target's gold is destroyed |
96 | Spell cast at double effectiveness |
97 | Spell cast, -4 to target's Saving Throw |
98 | Target's color changed |
99 | Spell cast at double level |
100 | Spell cast normally |