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Paladin. A Paladin is a warrior bold and pure, the exemplar of
everything good and true. Like the Fighter, the Paladin is
a person of action and combat. However, the Paladin lives
for the ideals of piety, righteousness, justice, honesty, and
chivalry. They strive to be a living example of these virtues
so that others may learn from them as well as gain by their
actions.
Hit Dice: d10
Allignment: Lawful Good
Features:
- Weapons and Armor. The Paladin may wear any armor (including
shields and helmets) and may wield any weapon.
Specialization. The Paladin may achieve Specialization in any weapon
or fighting style, and may achieve Mastery in Two-Weapon Style.
- Lay On Hands. Once per day, the Paladin may heal a target creature of
2 points of damage per level in this class.
- Detect Evil. Three times per day, plus an additional time for every
level in this class beyond the first, the Paladin may cast Detect Evil as
the spell.
- Protection From Evil. Once per day, plus an additional time per day for
every level in this class beyond the first, the Paladin may cast Protection
From Evil as the spell.
- Saving Throw Bonus. The Paladin gains a permanent +2 bonus on all
Saving Throws.
- Turn Undead. Starting at 3rd level, the Paladin may turn and destroy
undead as though they were a Cleric two levels lower than their current
level in this class.
- Spellcasting. Starting at 9th level, the Paladin may cast a limited number
of low-level spells from the Cleric list.
Kits (EE)
Blackguard. The Blackguard epitomizes evil. He is nothing short of a
mortal fiend. The quintessential black knight, this villain
carries a reputation of the foulest sort that is very well
deserved. Consorting with demons and devils and serving
dark deities, the Blackguard is hated and feared by all.
Some call these villains "antiPaladins" due to their completely
evil nature.
Features:
Aura of Despair |
Level |
Effect |
3-5 | -1 to hit and damage rolls, +2 to AC |
6-14 | -2 to hit and damage rolls, +2 to AC |
15-19 | -4 to hit and damage rolls, +4 to AC, enemies level 8 or lower are frightened |
20+ | -4 to hit and damage rolls, +4 to AC, enemies level 18 or lower are frightened |
- Evil Alignment. The Blackguard must be evil instead of Lawful Good,
but may be any evil alignment.
- No Detect Evil.
- No Protection From Evil.
- Immunities. Instead of the Paladin's normal set of immunities, the
Blackguard is immune to only level drain and fear effects.
- Rebuke Undead. Instead of Turn Undead, the Blackguard rebukes and
commands undead in the same way as an evil Cleric.
- Absorb Health. Instead of Lay On Hands, the Blackguard can, once
per day, target a single creature, inflicting 2 damage per level in this
class on the target, and healing the Blackguard the same number in
Hit Points.
- Poison Weapon. Once per day, plus an additional time for every five
levels in this class, the Blackguard can activate this ability to add a
poisonous effect to their attack. Once activated, every successful attack
the Blackguard makes during the next round requires the target to
make a Saving Throw vs. Poison. On a successful save, the target suffers
2 damage per second for six seconds. On a failed save, the target
also suffers one point of damage per round for four rounds.
- Aura of Despair. Once per day, the Blackguard can activate this ability
to demoralize enemies. All creatures within 30 feet of the Blackguard
at the time this ability is activated suffer immediate penalties with no
Saving Throw, as shown in the table to the right.
Cavalier. This class represents the most common picture of the
knight: the chivalrous warrior who epitomizes honor, courage,
and loyalty. They specialize in battling "classical" evil
monsters such as demons and dragons.
Features:
- No Missile Weapons.
- Dangerous Foe. The Cavalier gains a permanent +3 bonus on all attack
and damage rolls against fiendish and draconic creatures.
- Remove Fear. Once per day, the Cavalier may cast Remove Fear, as
the spell.
- Immunities. The Cavalier is immune to charm, fear, poison, and morale
failure.
- Damage Resistances. The Cavalier gains permanent 20% damage resistance
against fire and acid.
Inquisitor. The Inquisitor has dedicated his life to finding and eliminating
practitioners of evil magic and defeating the forces
of darkness. His god has provided him with special abilities
toward that end.
Features:
- No Turn Undead.
- No Lay On Hands.
- No Spellcasting. The Inquisitor does not gain spellcasting.
- Dispel Magic. Once per day, plus an additional time for every four
levels in this class, the Inquisitor may cast Dispel Magic as the spell.
For the purposes of this ability, the spell has a Casting Time of 1 and a
caster level twice the Inquisitor's current level.
- Immunities. Instead of the Paladin's normal set of immunities, the
Cavalier is immune to only hold and charm effects.
Undead Hunter. This holy avenger has honed her abilities toward the destruction
of the undead and other unnatural creatures and
is immune to many of their more devastating abilities.
Features:
- No Lay On Hands.
- Dangerous Foe. The Undead Hunter gains a permanent +3 bonus on
all attack and damage rolls made against undead creatures.
- Immunities. Instead of the Paladin's normal set of immunities, the Undead
Hunter is immune to only hold and level drain effects.
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