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Sorcerer. Sorcerers are practitioners of magic born with the innate
ability to cast spells. It is thought that the blood of some
powerful creature flows through their veins; perhaps they
are the spawn of the gods themselves, or even dragons
walking in human form.
Regardless, the Sorcerer's magic is intuitive rather than
logical. They know fewer spells than Mages, acquiring
them only when they gain levels, but what spells they know
can be cast more often and without the need to select and
prepare them before use. They cannot specialize in magic
as Mages can, but apart from these differences, Sorcerers
and Mages are very similar.
Hit Dice: d4
Alignment: Any
Features:
- Weapons and Armor. The Sorcerer may not wear any armor (including
shields or helmets), but may wear robes and use ioun stones. The
Sorcerer's weapons are limited to the following: Dagger, Quarterstaff,
Dart, and Sling.
- Proficiency. The Sorcerer may achieve, but not exceed, Proficiency in
any weapon they can use. They may not become Proficient with any
fighting style.
- Spellcasting. The Sorcerer begins at 1st level knowing a small selection
of level 1 spells, and learns new spells automatically at every level
thereafter. The Sorcerer eventually learns up to level 9 spells. The
Sorcerer may not write spells into their spellbook from scrolls found in
the world as Mages do.
- Spontaneous Casting. The Sorcerer does not need to memorize spells
in order to cast them. Instead, they can use any available spell slot to
cast any spell they know of that slot's level.
Kit
Dragon Disciple. Dragon Disciples are powerful Sorcerers with dragons'
blood somewhere in their lineage. Their natural magical
talents bring out their draconic heritage, allowing them
to cast powerful magical spells and exhibit dragon-like
abilities.
Features:
- Thick Skin. The Dragon Disciple gains a permanent +1 bonus to Armor
Class at 1st level, and then again at 5th, 10th, 15th, and 20th level.
- Constitution Bonus. The Dragon Disciple gains a permanent +1 bonus
to Constitution at 5th level, and then again at 15th level.
- Reduced Spellcasting. The Dragon Disciple gains one fewer spell slot
for each spell level they can cast.
- Fire Resistance. Starting at 4th level, the Dragon Disciple gains 25% resistance
to fire damage. This resistance increases to 50% at 8th level,
75% at 12th level, and 100% at 16th level.
Breath Weapon |
Level |
Damage |
3-5 | 3d8 fire |
6-8 | 4d8 fire |
9-11 | 5d8 fire |
12-17 | 6d8 fire |
18+ | 8d8 fire |
- d6 Hit Die. The Dragon Disciple rolls a d6 instead of a d4 whenever
they roll Hit Points for a new level.
- Breath Weapon. Starting at 3rd level, the Dragon Disciple can breathe
fire once per day in a 140-degree arc, inflicting fire damage on all
creatures caught within the area. The damage increases as the Dragon
Disciple gains levels, as shown in the table to the right.
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