Perfect Party #1
This party is a powerful GOOD-ALIGNED
SELF-CREATED (multiplayer) party and includes a
paladin, two fighters to dual to mages, a ranger, an
illusionist-thief, and another ranger to dual to a
cleric. All characters should be as close to chaotic
good as possible. Here is how you should design each
character for the highest potential:
The paladin should use the cavalier kit and
specialize in two-handed weapon style and two-handed
swords. If he/she were to wield the Carsomyr he/she
would obliterate all that impedes his/her progress.
He/she needs 15 strength, 15 dexterity, 15
constitution, 5 intelligence, 13 wisdom, and 17
charisma, at least. See if you can get better str,
dex, and con by rolling higher than 80 on combined
stats.
The first fighter should use the berserker kit, dual
to a mage at level 9, and specialize in two-weapon
style and axes. If he/she were to wield the Stonefire
Axe and the Frost Reaver, he/she would be a very
adaptable fighter that can cause a horrid amount of
damage with a high chance to hit and yet be a mage at
the same time. He/she needs 18 strength, 18
dexterity, 18 constitution, 18 intelligence, 5 wisdom,
and 3 charisma.
The second fighter should use the kensai kit, dual to
a mage at level 9, and specialize in two-weapon style,
katanas, and long swords. If he/she was to wield the
Daystar and the Celestial Fury, he/she would both be
devastating to evil/undead and be able to dish out a
great deal of damage; awesome for a mage! He/she
needs 18 strength, 18 dexterity, 15 constitution, 18
intelligence, 8 wisdom, and 3 charisma, at least. Try
to get better con and wis by rolling more than 80 on
combined stats.
The first ranger should be an elf, use the archer kit, and
specialize in two-handed weapon style and shortbows.
If he/she were to wield the Shortbow of Gesen, he/she
would unleash a furious assault without the needs for
arrows. Remember you are unable to utilize arrows
(when using the Shortbow of Gesen) with this
character, that's what your gnome is for. He/she
needs 18 strength, 19 dexterity, 17 constitution (maximum
constitution for an elf), 6
intelligence, 16 wisdom, and 3 charisma. One
character (your paladin) with high charisma is enough.
The illusionist-thief will only be available as a
gnome and he should specialize in two-handed weapon
style and shortbows. In second priority you should
specialize in scimitars and two weapon style. If
he/she were to wield the Tuigan Bow, he/she would be
an awesome ranged attacker. The Tuigan Bow is a
wonderful weapon and is nearly as good as the Shortbow
of Gesen. Remember to utilize arrows of dispelling
(mages), arrows of detonation (groups), and arrows of
piercing (armored). He/she needs 18 strength, 18
dexterity, 18 constitution (although 16 consitution is
all that's needed since only fighters obtain a greater
HP bonus for beyond 16), 18 intelligence, 5 wisdom,
and 3 charisma.
The second ranger should dual to cleric immediately and
specialize in two-weapon style, flail, and warhammer.
If he/she were to wield the Crom Faeyr and the Flail
of Ages +3, he/she would both have great strength and
great speed; a truly lethal mixture. He/she needs 18
strength (Crom Faeyr will boost to 25), 18 dexterity,
18 constitution, 4 intelligence, 18 wisdom, and 4
charisma. Intelligence is, amazingly, nearly
worthless for a priest but go ahead and boost it if
you get a really good roll.
All of this has been researched for a VERY LONG time
and all of this information is totally true. This
design is the most powerful setup for a party. The
different character races/classes, proficiencies,
abilities, and weapon choices are all based on real
data and a consensus between gamers. HOWEVER, I
receive new ideas and pieces of information on, "The
Perfect Party" all the time.
Submitted by: ArmageddonX
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