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1 - Exit
This exit leads to
Asylum Dungeon 1.
2 - Exit
This exit leads to
Asylum Dungeon 1 as well.
3 - Secret Door
Search the wall here for a secret door.
4 - Summoning Tome
You can double-click the tome here to summon increasingly difficult monsters, such as a Kobold, Umber Hulk, Mind Flayer, and a Beholder. After finishing the Beholder, you are given scrolls of Summon Fiend and Simulacrum, as well as a
Ring of Free Action.
5 - Umber Hulks
You'll battle quite a few Umber Hulks here. The two entrances and the door in the middle are connected and open/close in pairs.
6 - Kurtulmak Crystal
You'll have to defeat a horde of Kobolds and Imps (easy fight) to get a shard of the crystal that you'll need later on to access the upper levels.
7 - Gibberlings
You'll encounter a horde of Gibberlings here. You can find the following scrolls by scouring the room: Simulacrum, Spirit Armor, and Monster Summoning III.
8 - Dace
The Vampire Dace resides here in the coffin. Kill him, stake him, and then get his hand. You'll need it to access the upper levels.
9 - Asylum Library
This is just an empty library, but you can grab some cash and scrolls: Ray of Enfeeblement, Power Word: Stun, and Finger of Death.
10 - Undead Battle
Drop the Skeletons, Mummies, and Lich in this room to grab a
Cleric's Staff +3.