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Overview
1 - Starting Point
This is where you'll start out after escaping from
Irenicus' Dungeon. You'll see Irenicus here, but before you can do anything, he and Imoen will get arrested by the Cowled Wizards for "unsanctioned use of magical energy." At the end of the cut scene, every member of your party will earn 34,500 xp.
2 - Hes
Hes will sell you a variety of basic weapons, armor, potions, and ammunition.
3 - Galoomp the Bookkeeper
Galoomp will sell you protection scrolls and spell scrolls, plus a
Scroll Case.
4 - Mithrest Inn
You might need to visit this inn for
Keldorn's companion quest. Otherwise, it and the people inside aren't important for anything.
5 - Den of the Seven Vales
When you go upstairs in this inn, you'll meet the dwarf Mencar Pebblecrusher and his merry band of miscreants. Mencar will insult you and tell you to leave. If you take offense, then a fight will start up -- which might be a little rough for you early in the game. But if you manage to defeat Mencar and his friends, then you'll earn 28,000 xp, and you'll find a
Cloak of Non-Detection: Whispers of Silence, a
Cursed Berserking Sword +3,
Full Plate Mail, a
Ring of Invisibility: Sandthief's Ring, a
Short Sword +1,
Studded Leather Armor +1, a
War Hammer +1, and more on their corpses.
6 - Temple of Ilmater
7 - Mira
Mira will sell you basic weapons and armor, plus
Arrows +1,
Bolts +1, and
Bullets +1.
8 - Amnian Soldier / Giran
Outside the
Circus Tent (Exit B), you'll meet an Amnian Soldier and a boy named Giran. The soldier will block you from entering the tent. He'll tell you that only an animal trainer (#9) has come out of it since the morning show started, including a few people sent in to investigate. But if you tell the soldier that you can handle yourself, then he'll move out of the way and let you enter.
Meanwhile, Giran will tell you that his mother went into the
Circus Tent to see the show. You'll be able to rescue her when you go inside. See the
Circus Tent page for more information.
9 - Fearghus
Fearghus the animal trainer will give you some hints about what you'll see inside the
Circus Tent (Exit B). He'll tell you that "the tent got all wavy," and that the spectators started changing, "like their skin was melting." That is, you'll be dealing with illusions when you go there.
10 - Lord and Lady Ophal
The couple here will act awfully -- or maybe offally or ophally -- towards you. To gain revenge, you can pickpocket five
Potions of Extra Healing from Lord Ophal.
11 - Jerlia the Ore Merchant
During the day, you'll meet Jerlia the ore merchant here. She's involved in the Sir Sarles quest from the
Temple District.
12 - Quataris
Quataris is a seller of paintings, but you won't be able to buy anything from him. He's not involved in any quests.
13 - Maheer the Storekeep
During the day, you'll meet a storekeep / weaponsmith here, who will introduce himself as Maheer yn Kadar el Saddith. He'll sell you a variety of weapons, including a
Quarterstaff +1, a
Sling +1, and a
Spear +1. He'll also have +1 and +2 ammunition in stock. Moreover, if you ask Maheer about special weapons, then he'll reveal that he makes horns. This will become relevant once you've picked up the
Silver Horn of Valhalla (found in the
Bridge District). The storekeep will be able to upgrade it:
14 - Cernd's Former Home
This home is involved in
Cernd's companion quest.
15 - Adventurer's Mart
You'll meet several people inside this shop, but only three of them are important:
- Deidre. She'll sell you several unique items (mostly from Planescape: Torment), including
Dak'kon's Zerth Blade +2, a
Shield of Balduran, and
Vhailor's Helm.
Note: Deidre was introduced in the Collector's Edition version of the game, and was later made available in a free content patch. So if she's not in your game, you should be able to add her for free. Deidre is a part of the Enhanced Edition by default.
- Lady Yuth. She'll let you know that Corneil in the
Government District sells magic licenses. She'll also sell you numerous "illegal" protection and spell scrolls, plus a
Scroll Case.
- Ribald Barterman. He'll have a wide variety of merchandise available, including numerous unique items like
Armor of the Deep Night +4,
Bracers of Defense AC 3, a
Fortress Shield +3, a
Girdle of Hill Giant Strength, a
Heavy Crossbow of Searing +1,
Karajah's Life and Death +3, a
Staff of Rhynn +4,
Strong Arm +2,
Suryris's Blade +2 (if not imported), and a
Ring of Energy: The Victor. Plus, in Chapter 6 Ribald will allow you to see his secret stash (for 50 gp), which will include items like an
Asp's Nest +1,
Crimson Chain +5,
Heartseeker +3, a
Helm of Brilliance,
T'rachie's Plate +5, and a
Warblade +4.
You can also steal a
Ring of Regeneration from Ribald. You'll need a high enough Pick Pockets skill for this, but -- conveniently enough -- Ribald will have a
Potion of Mastery Thievery available, which should do the trick.
16 - Enge's Shop
Inside this shop, Enge will sell you basic weapons and armor, plus a
Large Shield +1.
17 - Arnolinus and Perter's Shop
Inside this shop, you'll meet Arnolinus and Perter. Arnolinus will have armor for sale, including +1 and +2 shields. Perter will have bows and ammunition for sale, including magical ammunition.
18 - Fennecia's House
Fennecia is involved in
Cernd's companion quest.
19 - Storekeep
The storekeep here will have basic weapons, ammunition, and armor for sale. He'll also have some +1 ammunition.
20 - Belmin Gergas
When you talk to Belmin, you'll learn that he isn't a fan of elves. If you have any elves or half-elves in your party, then he'll yell at them, but if you have Viconia with you, then he'll get so mad that he'll attack her -- and probably die pretty quickly. Unfortunately, killing Belmin will cause any nearby Amnian soldiers to turn hostile, and killing them will cost you some Reputation.
21 - Radeel
If Minsc is in your party, then Radeel will tell you that he's looking for Calimshan, and Minsc (presumably with Boo's help) will give him directions for how to get there. This will cause Radeel to leave. Otherwise, Radeel will just complain about the quality of the market.
22 - Jayes
At night you'll meet the halfling merchant Jayes here. He'll have a variety of equipment and spell scrolls available, including
Biter +2 (if imported from Siege of Dragonspear), a
Mage Robe of Cold Resistance, a
Martial Staff +3, and a
Scroll Case.
Exits
- Entrance to the
Red Wizard Enclave (EE). You'll only be allowed to enter this establishment during
Neera's companion quest.
- Entrance to the
Circus Tent.
- Map exit. You'll only be allowed to go to the
Slums District the first time you exit the map.