Did we miss anything in this location? Is there something we didn't discover?
Let us know!
Summary
Enemies | Sea monsters
|
Special | Babik, Babik's shop, save 8 gnomes for access to Gothic Castle
|
Saves | 1 total: start
|
Portal | None
|
Chests | 0
|
Bosses | None
|
Exits | Boat, 3 separate entrances to Sea Cave, Gothic Castle if you saved all gnomes
|
Description
Before you leave the docks, the gnome
Babik will beg you to save the eight gnomes in his village
from sea monsters. If you do, he promises to take you somewhere by ship that only he can get to... which
will be Gothic Castle. You don't need to go to Gothic Castle at all to finish the game. You will want
to go there later when you are carrying a Bag for some nice rewards, but not right now. It is difficult
to save all eight of the gnomes especially if playing solo, so don't worry about it and let them die.
Later, after you've gone to another plane and returned to this one, the gnomes will all be alive and
need rescuing again and that is when you should save them.
One thing of special note in the village is Babik's Store, which is the only store outside of your hub.
The quality of the equipment available at your hub upgrades at the start of each plane, but Babik's
Store's quality is static. That means that if you haven't finished the Pit of Ill Omen yet, Babik's
Store will generally have better stuff for sale than you can buy at the hub until you get to the Plane
of Torment, and even then it is comparable. Consider buying the best equipment possible and waiting
until the Plane of Disease or Plane of Fire before upgrading everything again. So ignore the death
cries of the gnomes and step over their corpses and go shopping. After all, it doesn't matter if you
are helping the good guys or the bad, you're in it for the stuff!
All three of the Sea Cave entrances are marked by two torches outside. The first entrance is easy to
miss and is just past the save point on the left side, the second is on the left wall opposite Babik's
Store, and the last is past the village directly away from where you left the boat. There is a side
path on the right side of the village, but there is nothing down there except boxes of fruit and
it's generally not worth exploring. If you have the Conch and don't care about the gnomes or Babik's
Store, you may want to enter the first entrance to the Sea Cave and later enter the village from the
caves.
Saving the Gnomes
Before attempting to save the gnomes, make sure you have a save before the start of the fight to load
in case you fail. You can get into the village by following the sandy path past the save point. When
you want to actually save all the gnomes, rush to the village and ignore all boxes, the Sea Cave
entrance and everything other than the sea monsters.
The sea monsters are the same large crabs you fought on the Island of Lost Hope. They attack the
village from the three directions you would find the Sea Cave entrances. If you hear a monster, try
and hit it with a ranged attack. This often makes it walk by the gnomes and come after you. If it
doesn't, you should try and get into melee so that the sea monster is trying to hit you instead of
gnomes. There are two types of gnomes, warriors (sword and shield) and peasants (bags). The warrior
gnomes will run at sea monsters while the peasants will try and run away so if you see warriors
running in a direction, you should attack in that direction even if you can't see the sea monster
yet. You want the sea monsters to come into the main part of the village because the gnome warriors
will run at the sea monsters in a futile attempt to attack them, spreading themselves out and almost
guaranteeing one of them gets picked off somewhere you can't see. At least the peasants run away from
the monsters making it harder for the monsters to attack them.
If you can see all eight gnomes, then don't go looking for a sea monster; let them come to you. When
the waves of sea monsters have stopped coming, you will get a notice of how many gnomes you saved.
If you didn't save them all,
Babik will attend to the dead instead of taking you to Gothic
Castle, and will pay a paltry amount of gold for your troubles. If that happens, the only way to get
to Gothic Castle is to reload and try again, or reset all of the current plane by exiting the mission,
going to a different plane, exiting again and then coming back to this plane.
Most Efficient Route
If not saving the Gnomes or shopping, enter the 1st Sea Cave entrance on the left after the save point.
Exit the Sea Cave so you come out the 2nd entrance. Make your way counter clockwise around the village
to the 3rd Sea Cave entrance, and enter when you are ready to continue delivering the Conch to the
mermaid.
Fastest Route
Follow the left wall into the village. Enter the 2nd Sea Cave entrance that is on the left side of the
village.